◎ SPAWN MODE — Click & drag to launch a body
VORTEX ∞
HERMITE-4 KAHAN 2.5PN
PHASE I — GRAVITATIONAL INFALL
🔍 HUD
🔊
FPS 60 SUB 20 ΔE 0.000% T = 0.0000 yr Bodies 8 Mergers 0
◆ Mission Control
KE (Kinetic)0.00e0
PE (Potential)0.00e0
Hamiltonian H(q,p) [Kahan]0.00e0
Peak Velocity0 km/s
Min Separation
|L| Angular Mom.0.00e0
|P| Linear Mom.0.00e0
◆ NR & spacetime telemetry
α_min Geometric Lapse [√(1-2Φ/c²)]1.0000
Symp. Energy Error |ΔE/E₀|0.00e+0
L_GW Peters Quad. [c⁵/G]0.00e+0
x PN Param max(v²,GM/r)/c²0.0000
Δφ GR Phase Dephasing [rad]0.000 rad
M_rad GW Mass Defect [M☉]0.000 M☉
|S_total| Lense-Thirring Spin · χ_eff0.00e+0 · χ=0.000
h⁺ / h× GW Quadrupole Strain [G/c⁴]— / —
M_chirp Peters Chirp Mass / T_merge
f_GW Dominant Emission Frequency
◆ active bodies
◆ chronos engine
TEMPORAL FLOW 10.0×
⏮ REWIND
exact:
-100×
-10×
0.1×
10×
100×
500×
STEP
−10×
−5×
+5×
+10×
◆ physics engine
G (GRAVITY)3.50
ε SOFTENING0.80
c (LIGHT SPEED)40
1PN
2.5PN
L-T SO
Lens
Roche
💥 EXPLOSION VIOLENCE1.0×
🌊 Shell
★ AutoSN
◆ scenario presets
Genesis · 8-Body
GW150914 Inspiral
GW170817 Inspiral
EMRI (LISA)
ZKL Triple
SgrA* Galactic Center
Kozai-Lidov
TDE Encounter
Retrograde Chaos
Oort Cloud Infall
Interstellar Pass-by
☀ Solar System
◈ Pulsar Playground
⊕ Circumbinary Haven
★ Solar Proxy
🔭 Observation Missions
Total Eclipse
Binary Dance
Grand Alignment
⏸ PAUSE
↻ RESET
◆ visual overlays
Trails
Glow
Grid
Names
Vectors
Minimap
◆ state persistence
⬆ EXPORT
▤ CSV
⬇ IMPORT
◆ Camera & Controls
Free Orbit
Track CoM
Top Down
Cinematic
🎬 Autopilot
Follow Body
🌍 SURF VIEW⚙ IN DEVELOPMENT
🪐 System Scale Zoom: — ⌖ RESET
Binary Tracking
⊕ WASD Flight
Press E to toggle flight mode
Mouse = Look  ·  Shift = Sprint
Space = Creep  ·  Esc = Exit
◆ god mode
◎ Spawn Body
⬡ SANDBOX MODE
⌨ Keyboard Shortcuts
🌌 MACRO-COSMOS (5× SCALE)
Template Spawner
☀ Star
◈ NS
⬤ BH
⊕ Planet
○ Dwarf
◾ SMBH
Custom Body Forge
MASS M☉ 100
RADIUS 8
SPIN χ 0.10
COLOR
◎ Click canvas to place · Drag = velocity
⚗ Solar Forge Guide
◆ trail visual settings
TRAIL HISTORY 500
TRAIL BRIGHTNESS 70

⌨ Keyboard & Controls Reference

Simulation Control

Space
Pause / Resume simulation
R
Reset current scenario to initial conditions

Visual Toggles

G
Toggle gravitational potential grid
T
Toggle orbital trails
V
Toggle velocity / force vectors
L
Toggle gravitational lensing shader
M
Toggle minimap display
B
Toggle bloom / glow post-processing

Interaction Modes

S
Toggle quick Spawn Body mode (click to spawn)
N
Toggle Sandbox / Hologram placement mode

Camera

1
Free Orbit camera
2
Track Center of Mass
3
Top-Down view
4
Cinematic auto-orbit
5
Follow selected body
6
Binary Tracking (orbits two-body CoM)

WASD Flight Mode

E
Toggle WASD Flight mode on / off
WASD
Move Forward / Left / Backward / Right
Shift
Sprint (3.5× speed boost)
Space
Creep / Precision mode (0.15× speed)
Mouse
Look / Aim (FPS-style mouselook)
Esc
Exit WASD mode & release cursor lock

Sim-OS & Interface

[
Open Sim-OS Floating Window Manager help
Open master menu (top-right ≡ button, mouse only)
Esc
Close this modal / cancel active tool
Press Esc or click outside to close
◆ Telemetry Charts
KE PE H∂E
|v|max Min Sep
|L| Angular |P| Linear
Phase Space
Strain h+ Strain h×
◆ Event Log
Space Pause┌┈R Reset┌┈G Grid┌┈T Trails┌┈V Vectors┌┈L Lens┌┈M Minimap┌┈B Bloom┌┈N Sandbox┌┈S Spawn
16 Camera┌┈E WASD┌┈WASD Move┌┈Shift Sprint┌┈Space Creep┌┈Mouse=Look┌┈Esc Exit

⚗ The Solar Forge

Academic guide: building gravitationally stable multi-body systems in the Sandbox. Read each phase before engaging physics.

Place the Central Mass

Every stable system needs a dominant anchor — a star or black hole at or near the origin with
zero initial velocity.
The anchor's mass M sets the gravitational scale for all subsequent orbits.

Recommended: M_anchor ≥ 100 M☉

Place a Planet at Radius R

Click the canvas at distance R from the anchor. The orbital period scales as
T ∝ R^{3/2}
Larger R → longer, more stable orbits. Too close → Roche limit / tidal disruption risk.

Set the Velocity Vector

Drag perpendicular to the radial direction to impart a circular orbit. The exact velocity for a stable circular orbit is:

v_circ = √(G·M / R)

In this engine: G = 3.5 (adjustable), so for M=300 at R=150:
v ≈ √(3.5 × 300 / 150) ≈ 2.65
Drag length maps to velocity — aim for ~175 units of drag for this example.

Accounting for Perturbations

When N>2, each planet slightly perturbs the others. Tips:
• Space planets at 3:4:5 orbital resonances for long-term stability.
• Keep planet masses < 1% of anchor mass.
• Avoid coplanar retrograde orbits — they experience strong Kozai-Lidov perturbations.
• Use Binary Tracking camera to monitor the tightest pair.